Architect | ComputationalDesigner
UNIVERSAL STUDIOS
Nintendo Ride
KHS&S Cotractors
2022-2023
Collaborators: PCL Construction (General Contractor)
As part of the design-build delivery for this highly anticipated themed attraction, I was a part of the computational design and digital fabrication strategy group for one of its most visually iconic elements: 14 massive sculptural cloud forms suspended above the ride experience. Each cloud was a unique and irregular geometry, requiring a tailored approach that balanced aesthetic intent with structural feasibility and constructability.
To meet these challenges, I developed a parametric framework using Grasshopper and C# scripting that allowed for real-time manipulation of geometry, automated generation of structural logic, and seamless coordination with fabrication partners. The system was capable of dynamically adjusting each cloud's form while producing detailed outputs for the internal rib structure, cold-formed steel framing, and connection logic. This was critical in enabling efficient shop drawing production, CNC-compatible part generation, and fabrication-ready documentation.
We utilized this framework to produce over 1,200 unique components, ensuring alignment with fabrication tolerances and minimizing material waste. The modular approach allowed for prefabrication off-site and rapid assembly on-site, significantly reducing time and cost. By integrating geometric analysis and material logic into a single computational workflow, we turned complex sculptural concepts into precisely engineered, buildable systems.
This project exemplifies how computational design can be leveraged not just as a conceptual tool, but as a critical bridge between creativity and construction—empowering teams to deliver high-impact architectural elements with speed, accuracy, and innovation.
Overview from Design to Construction of One Cloud
From LineWork to Surface and Solid Breps/Connections/Tags...


Ribs(LaserCut) - Framing(HowickMachine) - Steel(LaserCut) !






