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SPATIAL INTERACTION IN AR

Case study in Museum

University of North Carolina at Charlotte

2018-2019

Is the world more complex in 2019- harder to navigate and receive information?!

Motivating Problem for this study:

Information is segregated from Architecture

Looking at AR as a way to bring information in design process and emerge information and architecture.

1- AR is dynamic
2- Information can be personalized
3- Change in destinations can easily be reflected in AR information without the need for new installations
4- Expensive system but very scalable

Problem with physical information:

1- limitations of the physical space

2- Not personalized information

3- Cannot regulate themselves to changes

4- Expensive to produce and not scalable

Spatial interaction in AR as an interaction to emerge architecture and information

  • Spontaneous interaction, (Gellerson - 2009)

  • AR is inevitably spatial

  • users can most intuitively interact, (Elizabeth R. Chrastil & William H. Warren)

  • Appropriate for public spaces

Goal of the study:

  • Creating a spatial interaction for communicating through AR

  • Test the system with how well users’ can find the information using spatial interaction as opposed to gesture based interactions

  • Understanding the usefulness of spatial interaction for information access

Methodology:

  • Technical and Theoretical:

Software and Technology:Unity, C#, 3d modelling, lighting, material and rendering

Hardwares: Microsoft Hololens, android, IOS, Magic leap

  • Research:

                - Interaction types and mode in AR, specifically proxemic ones

  • Architectural design process

  • Different types of architectural spaces

 

  • User study:

 -  Environment

 -  Participant

 -  Study type: Between subject

Museum as a location for case study:

  • Large amount of information

  • Location, proxemic and orientation are important

  • Personalizing

  • Updating

  • Limiting in physical space

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- DISTANCE :

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- ORIENTATION:

- HEADS UP/DOWN:

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