Architect | ComputationalDesigner
SPATIAL INTERACTION IN AR
Case study in Museum
University of North Carolina at Charlotte
2018-2019
Is the world more complex in 2019- harder to navigate and receive information?!
Motivating Problem for this study:
Information is segregated from Architecture
Looking at AR as a way to bring information in design process and emerge information and architecture.
1- AR is dynamic
2- Information can be personalized
3- Change in destinations can easily be reflected in AR information without the need for new installations
4- Expensive system but very scalable
Problem with physical information:
1- limitations of the physical space
2- Not personalized information
3- Cannot regulate themselves to changes
4- Expensive to produce and not scalable
Spatial interaction in AR as an interaction to emerge architecture and information
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Spontaneous interaction, (Gellerson - 2009)
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AR is inevitably spatial
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users can most intuitively interact, (Elizabeth R. Chrastil & William H. Warren)
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Appropriate for public spaces
Goal of the study:
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Creating a spatial interaction for communicating through AR
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Test the system with how well users’ can find the information using spatial interaction as opposed to gesture based interactions
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Understanding the usefulness of spatial interaction for information access
Methodology:
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Technical and Theoretical:
Software and Technology:Unity, C#, 3d modelling, lighting, material and rendering
Hardwares: Microsoft Hololens, android, IOS, Magic leap
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Research:
- Interaction types and mode in AR, specifically proxemic ones
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Architectural design process
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Different types of architectural spaces
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User study:
- Environment
- Participant
- Study type: Between subject
Museum as a location for case study:
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Large amount of information
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Location, proxemic and orientation are important
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Personalizing
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Updating
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Limiting in physical space
- HEADS UP/DOWN: